News on Project

It's been a while since the last log, and it's not because I forgot, but it's because there's nothing to report on.

The project hit a really, really big wall. The work was slow and sub-par. The art was not in the standard it should be. The code was messy and tangled. There are a lot of problems that this paragraph couldn't even contain, but in short, it was a flop. I expected more and yet I got less, and it is a quality I must forcefully accept as the Game Designer because the time was not enough to restart.

Well, hello Eternity Vengeance. We are about to hit that point, the point where some features are cancelled due to time.

Now, half of the levels are complete. That's the only progress the game has made in more than a month.

So for those who are disappointed with the later final game, we are sorry.

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